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Below
are descriptions of issues 51+ of Iridia, as well as the date of
publication, the systems supported and a scan of the front and back.
Select the "pod" icon to listen to audio commentary in .mp3 format. You can
also select the .pdf icon to view an electronic copy.
Issue Descriptions
October
6, 2008;
Iridia No. 80; D&D 3.5
 My D&D 3.5 campaign rolls merrily
along. The characters are entering the 5th level of experience, so battles are
starting to get really interesting. To ease myself back into my zine duties, I
thought I'd share a few maps with you from our recent adventures. There are a
couple of asteroid maps (map
1, map 2)
from a Spelljamming inspired adventured. There's also a
cavern teeming with nasty
ghouls. Enjoy!
View the .pdf version.
Sorry, folks. No podcast this week...
September 1, 2008; Iridia No. 79; GURPS
4e Inspired by some nifty little robot
miniatures I saw at Reaper, I decided to push one of the GURPS storylines
forward. In Iridia 11 and 62 I detailed a few runaway robots. In this week's
installment, a mysterious man in a black suit arrives to follow up on one of the
robot's destruction.
View the .pdf version.
Listen to audio commentary for this
week's issue in .mp3 format.
August 25, 2008;
Iridia No. 78; GURPS 4e GURPS campaigns have a tendency to get
a little, well, weird. Years back I ran a fantasy campaign that eventually
succumbed to madness. It was great fun. This issue presents the three PCs
who innocently struck out to earn fame and fortune. While they did find
those things, they also encountered clones, aliens, mecha and goblin
radish farmers.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
July 21, 2008; Iridia No. 77;
Labyrinth Lord The Factions and Societies series of
articles concludes with this issue. Read about the Society of the Magi,
Council for a Free Haldane, the Cult of Veoden, the Thieves' Guild and the
Morlocks. Several sample NPCs are provided in order to encourage
role-playing.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
July 14, 2008; Iridia No. 76;
Labyrinth Lord The Freecity of Haldane features many
different factions and societies that compete for power. This week's issue
introduces several of the power players. Included are stat blocks for sample
NPCs, suggestions for role-playing and even a few ideas about which
miniatures to use in play.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
July 7, 2008; Iridia No. 75;
Labyrinth Lord We linger in the Freecity of Haldane
for another week! In this issue I present several locations that might be
useful for a group of adventurers. Briefly described are an inn, tavern,
temple, NPC wizard, as well as suggestions for detailed locations from
previous issues of Iridia.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
June 30, 2008; Iridia No.
74; Labyrinth Lord The Freecity of Haldane is presented
in this week's issue. The back page features a detailed map of the city,
noting important streets and districts. These districts are briefly
described, providing the GM with enough information to get a campaign
started.
View the .pdf version.
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commentary for this week's issue in .mp3 format.
June 23, 2008; Iridia No. 73;
Labyrinth Lord Behold Aurumvorax! Aurumvorax is a
mature gold dragon who happens to be mayor of the Freecity of Haldane.
Fascinated by humanity, he watched the Freecity grow from camp to a mighty city.
Included in this issue are the dragon's biography, stat block and suggestions
for representing him on the game table.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
June 16, 2008; Iridia No. 72; D&D
3.5/Miniatures The "I dream in 25mm." column presents
a brief review of the latest addition to my miniatures collection. This time
around I discuss the Wicked Additions 2 set from the fine folks at Dwarven
Forge. On the back are some NPCs from
my campaign. Sister Aven Mallory has been tasked with the destruction of
Hextor's enemies. She is aided in the effort by several men at arms.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
June 9, 2008; Iridia No. 71;
V&V After reading the Super-Crooks and
Criminals supplement for Villains and Vigilantes, I got all fired up to put some
notes together for a game. I started with a fictional city, a sea-side urban
center called Pacific City. In this week's issue you can read a brief
description of the city, as well as enjoy a map.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
June 2, 2008; Iridia No. 70;
V&V /D&D 3.5/Miniatures Nostalgic for a good game of four
color supers, I take a look at some Villains and Vigilantes material. Super
Crooks and Criminals was one of my favorite supplements back in the day. A
review is presented for your enjoyment. On the back page is a map of a merchant
vessel that was featured in my campaign. There's also a quick peak at the Narrow
Passages set from Dwarven Forge.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
May 26, 2008; Iridia No. 69; D&D 3.5 Weary of putting their lives on the
line for others, Claire Larchwood and Mog Half-ogre have decided to strike out
on their own. The pair are a potent duo in combat and would make formidable
adversaries for any group of adventurers. Stat blocks and biographies for each
NPC are included.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
May 19, 2008; Iridia No. 68; D&D 3.5 This issue gets started with a
description of a terrain project from
my campaign. Next up are two NPCs. Huri Keyfate is a dwarven rogue, who is
more of a locksmith than a thief. Initiate Justin Cowell is a devoted worshipper
of Hextor. Like all worshippers of Hextor, he is consumed by a desire to
subjugate everyone around him.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
May 12, 2008; Iridia No. 67; D&D 3.5 The Rogues Gallery column presents two
NPCs from my D&D 3.5 campaign. The
first is Colin Crabbe, a mercenary soldier who isn't going to let alignment
constraints get in the way of a payday. On the back page is Madeline Ginnever, a
conniving wizard who uses her charm to manipulate others.
View the .pdf version.
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commentary for this week's issue in .mp3 format.
May 5, 2008; Iridia No. 66; D&D 3.5 The Rogues Gallery column presents a
trio of NPCs from my D&D 3.5 campaign.
Lenwe, Saeros and Aerith are three elves committed to the defense of their
homeland. On the back page there is a review of Dwarven Forge's Room and Passage
set from their amazing Master Maze line of dungeon terrain.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
April 28,
2008; Iridia No. 65; D&D 3.5 This issue gets started with a review
of Temple of the Dragon Cult, which is an excellent addition to the Dungeon
Crawl Classics line. On the back page there's a Rogues Gallery installment
featuring a surly half-orc. The issue wraps up with with a map of a ruined
village from my campaign. Enjoy!
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
April 21,
2008; Iridia No. 64; D&D 3.5 Jasper Genz leads off the issue. He's
a conniving, miserable wizard out for his own gain. He would make an excellent
villain for a low-level group of PCs. On the back page I present a new column -
Maps of Mystery. In this first offering I share a detailed map of an abandoned
keep.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
April 14,
2008; Iridia No. 63; D&D 3.5 On the front page you'll find a review
of Aerie of the Crow God by Andrew Hind. It is an ENnie award winning module in
the Dungeon Crawl Classics line from Goodman Games. On the back page is a
description of the first adventure in
my D&D 3.5 campaign.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
April 7,
2008; Iridia No. 62; Basic D&D/GURPS 4e The Iron Rations series of articles
returns! In this installment, the adventurers gain a new patron, who causes a
great deal of friction between Apris and Abel. On the back page read about a new
robot that is rampaging through the streets of LA.
View the .pdf version.
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commentary for this week's issue in .mp3 format.
March 31,
2008; Iridia No. 61; D&D 3.5 Bloody Jack's Gold, an exciting quest
for treasure, is on the docket for review. Geared toward high level characters,
this adventure offers a variety of exciting encounters for the PCs. On the back
page I share some notes from my campaign. I hope that the maps will be useful to
you in some way.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
March 24,
2008; Iridia No. 60; Basic D&D/D&D 3.5 The Iron Rations series of articles
continues. The adventurers face the fact that Aithne is driving them on in the
hopes of completing her own secret agenda. On the back page I present Margaret
Thorne, an aspiring wizard who recently left her master's tutelage.
View the .pdf version.
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commentary for this week's issue in .mp3 format.
March 17,
2008; Iridia No. 59; Basic D&D/D&D 3.5 The Iron Rations heroes encounter
Gimble Tuffney, a halfling with a sad tale of woe to share with the party.
Perhaps it will lead to new adventure? On the back page I detail the rundown
home at Number 12 Guidry Street. This miserable abode belongs to Kel Darbec,
a wretched thief discussed in Iridia 36 and
49.
View the .pdf version.
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commentary for this week's issue in .mp3 format.
December 3, 2007; Iridia No.
58; D&D 3.5 Hilda Mogh is a wretched hag, who
lives in a dark and smelly cave with her three degenerate sons. There are a
number of disturbing rumors surrounding the family. It is believed that they
are responsible for a few unsolved murders in the area. Perhaps it's time
for the PCs in your campaign to investigate?
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
November 26, 2007; Iridia No.
57; D&D 3.5/GURPS 4e Schepni Brindleton is a prospector and
occasional guide. He lives in Sepia Uplands near Traft in Perrenland.
Because he wanders so widely, he may be useful as a font of information for
the PCs in your campaign. On the back page I present a sentient book for
GURPS 4e. After having his soul blasted from his body, Tenzen's spirit
became embedded in a book. From him your party can learn quite a few things
about planar travel!
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
November 19, 2007; Iridia No.
56; D&D 3.5/GURPS 4e Wolves of unusual size and
intelligence stalk the highlands above the village of Silent Vale. Capable
of human speech, the sound of their rasping voice is not soon forgotten by
those unfortunate enough to hear it.
View the .pdf version.
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commentary for this week's issue in .mp3 format.
November 12, 2007; Iridia No.
55; Twilight 2000 Mission to Ostrow is an introductory
scenario for GDW's Twilight 2000. In this adventure, characters must recon
the nearby village of Ostrow in order to learn the size and strength of the
Soviet sources. This issue is four pages long, which makes it the longest
issue of Iridia to date!
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
November 5, 2007; Iridia No.
54; GURPS 4e /D&D
3.5 The Mysterious Tower is an excellent
adventure from Goodman Games. The characters must venture into an ancient
tower and contend with the soul of a deranged wizard trapped within! On the
back page my GURPS bestiary project continues. This time around I present
the ratling, a humanoid rat that will make a good low-power threat for the
PCs in your campaign.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format.
October 29, 2007; Iridia No.
53; D&D 3.5 Gwen Avery is a talented alchemist who
lives in the town of Perganon. She tried the adventuring life, but found
that it didn't suit her in the least. Always dabbling, Gwen has managed to
create a few magical poisons that rogues might find useful.
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commentary for this week's issue in .mp3 format.
October 22, 2007; Iridia No.
52; D&D 3.5 Gwen's Alchemy is a small shop run by
a wizard named Gwen. Her shop is fully described in this issue, complete
with map, key, room descriptions and suggestions for use in play.
View the .pdf version.
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commentary for this week's issue in .mp3 format.
October 15, 2007; Iridia No.
51; Basic D&D The Iron Rations companions travel
into the mountains to search for a lost dwarven hold. Once they find it,
they will wish they hadn't. This issue includes a map of the dungeon, along
with room descriptions and stat blocks for the monsters.
View the .pdf version.
Listen to audio
commentary for this week's issue in .mp3 format. |

Hilda Mogh and her degenerate
sons live in this wretched cave. Only the Gods know what they do in there.
Find out in Iridia 58. |