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Below are descriptions of issues 51+ of Iridia, as well as the date of publication, the systems supported and a scan of the front and back.  Select the "pod" icon to listen to audio commentary in .mp3 format. You can also select the .pdf icon to view an electronic copy.


Issue Descriptions

October 6, 2008; Iridia No. 80; D&D 3.5
My D&D 3.5 campaign rolls merrily along. The characters are entering the 5th level of experience, so battles are starting to get really interesting. To ease myself back into my zine duties, I thought I'd share a few maps with you from our recent adventures. There are a couple of asteroid maps (map 1, map 2) from a Spelljamming inspired adventured. There's also a cavern teeming with nasty ghouls. Enjoy!
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Sorry, folks. No podcast this week...

September 1, 2008; Iridia No. 79; GURPS 4e
Inspired by some nifty little robot miniatures I saw at Reaper, I decided to push one of the GURPS storylines forward. In Iridia 11 and 62 I detailed a few runaway robots. In this week's installment, a mysterious man in a black suit arrives to follow up on one of the robot's destruction.
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August 25, 2008; Iridia No. 78; GURPS 4e
GURPS campaigns have a tendency to get a little, well, weird. Years back I ran a fantasy campaign that eventually succumbed to madness. It was great fun. This issue presents the three PCs who innocently struck out to earn fame and fortune. While they did find those things, they also encountered clones, aliens, mecha and goblin radish farmers.
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July 21, 2008; Iridia No. 77; Labyrinth Lord
The Factions and Societies series of articles concludes with this issue. Read about the Society of the Magi, Council for a Free Haldane, the Cult of Veoden, the Thieves' Guild and the Morlocks. Several sample NPCs are provided in order to encourage role-playing.
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July 14, 2008; Iridia No. 76; Labyrinth Lord
The Freecity of Haldane features many different factions and societies that compete for power. This week's issue introduces several of the power players. Included are stat blocks for sample NPCs, suggestions for role-playing and even a few ideas about which miniatures to use in play.
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July 7, 2008; Iridia No. 75; Labyrinth Lord
We linger in the Freecity of Haldane for another week! In this issue I present several locations that might be useful for a group of adventurers. Briefly described are an inn, tavern, temple, NPC wizard, as well as suggestions for detailed locations from previous issues of Iridia.
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June 30, 2008; Iridia No. 74; Labyrinth Lord
The Freecity of Haldane is presented in this week's issue. The back page features a detailed map of the city, noting important streets and districts. These districts are briefly described, providing the GM with enough information to get a campaign started.
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June 23, 2008; Iridia No. 73; Labyrinth Lord
Behold Aurumvorax! Aurumvorax is a mature gold dragon who happens to be mayor of the Freecity of Haldane. Fascinated by humanity, he watched the Freecity grow from camp to a mighty city. Included in this issue are the dragon's biography, stat block and suggestions for representing him on the game table.
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June 16, 2008; Iridia No. 72; D&D 3.5/Miniatures
The "I dream in 25mm." column presents a brief review of the latest addition to my miniatures collection. This time around I discuss the Wicked Additions 2 set from the fine folks at Dwarven Forge. On the back are some NPCs from my campaign. Sister Aven Mallory has been tasked with the destruction of Hextor's enemies. She is aided in the effort by several men at arms.
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June 9, 2008; Iridia No. 71; V&V
After reading the Super-Crooks and Criminals supplement for Villains and Vigilantes, I got all fired up to put some notes together for a game. I started with a fictional city, a sea-side urban center called Pacific City. In this week's issue you can read a brief description of the city, as well as enjoy a map.
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June 2, 2008; Iridia No. 70; V&V/D&D 3.5/Miniatures
Nostalgic for a good game of four color supers, I take a look at some Villains and Vigilantes material. Super Crooks and Criminals was one of my favorite supplements back in the day. A review is presented for your enjoyment. On the back page is a map of a merchant vessel that was featured in my campaign. There's also a quick peak at the Narrow Passages set from Dwarven Forge.
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May 26, 2008; Iridia No. 69; D&D 3.5
Weary of putting their lives on the line for others, Claire Larchwood and Mog Half-ogre have decided to strike out on their own. The pair are a potent duo in combat and would make formidable adversaries for any group of adventurers. Stat blocks and biographies for each NPC are included.
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May 19, 2008; Iridia No. 68; D&D 3.5
This issue gets started with a description of a terrain project from my campaign. Next up are two NPCs. Huri Keyfate is a dwarven rogue, who is more of a locksmith than a thief. Initiate Justin Cowell is a devoted worshipper of Hextor. Like all worshippers of Hextor, he is consumed by a desire to subjugate everyone around him. 
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May 12, 2008; Iridia No. 67; D&D 3.5
The Rogues Gallery column presents two NPCs from my D&D 3.5 campaign. The first is Colin Crabbe, a mercenary soldier who isn't going to let alignment constraints get in the way of a payday. On the back page is Madeline Ginnever, a conniving wizard who uses her charm to manipulate others.
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May 5, 2008; Iridia No. 66; D&D 3.5
The Rogues Gallery column presents a trio of NPCs from my D&D 3.5 campaign. Lenwe, Saeros and Aerith are three elves committed to the defense of their homeland. On the back page there is a review of Dwarven Forge's Room and Passage set from their amazing Master Maze line of dungeon terrain.
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April 28, 2008; Iridia No. 65; D&D 3.5
This issue gets started with a review of Temple of the Dragon Cult, which is an excellent addition to the Dungeon Crawl Classics line. On the back page there's a Rogues Gallery installment featuring a surly half-orc. The issue wraps up with with a map of a ruined village from my campaign. Enjoy!
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April 21, 2008; Iridia No. 64; D&D 3.5
Jasper Genz leads off the issue. He's a conniving, miserable wizard out for his own gain. He would make an excellent villain for a low-level group of PCs. On the back page I present a new column - Maps of Mystery. In this first offering I share a detailed map of an abandoned keep.
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April 14, 2008; Iridia No. 63; D&D 3.5
On the front page you'll find a review of Aerie of the Crow God by Andrew Hind. It is an ENnie award winning module in the Dungeon Crawl Classics line from Goodman Games. On the back page is a description of the first adventure in my D&D 3.5 campaign.
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April 7, 2008; Iridia No. 62; Basic D&D/GURPS 4e
The Iron Rations series of articles returns! In this installment, the adventurers gain a new patron, who causes a great deal of friction between Apris and Abel. On the back page read about a new robot that is rampaging through the streets of LA.
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March 31, 2008; Iridia No. 61; D&D 3.5
Bloody Jack's Gold, an exciting quest for treasure, is on the docket for review. Geared toward high level characters, this adventure offers a variety of exciting encounters for the PCs. On the back page I share some notes from my campaign. I hope that the maps will be useful to you in some way.
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March 24, 2008; Iridia No. 60; Basic D&D/D&D 3.5
The Iron Rations series of articles continues. The adventurers face the fact that Aithne is driving them on in the hopes of completing her own secret agenda. On the back page I present Margaret Thorne, an aspiring wizard who recently left her master's tutelage.
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March 17, 2008; Iridia No. 59; Basic D&D/D&D 3.5
The Iron Rations heroes encounter Gimble Tuffney, a halfling with a sad tale of woe to share with the party. Perhaps it will lead to new adventure? On the back page I detail the rundown home at Number 12 Guidry Street. This miserable abode belongs to Kel Darbec, a wretched thief discussed in Iridia 36 and 49.
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December 3, 2007; Iridia No. 58; D&D 3.5
Hilda Mogh is a wretched hag, who lives in a dark and smelly cave with her three degenerate sons. There are a number of disturbing rumors surrounding the family. It is believed that they are responsible for a few unsolved murders in the area. Perhaps it's time for the PCs in your campaign to investigate?
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November 26, 2007; Iridia No. 57; D&D 3.5/GURPS 4e
Schepni Brindleton is a prospector and occasional guide. He lives in Sepia Uplands near Traft in Perrenland. Because he wanders so widely, he may be useful as a font of information for the PCs in your campaign. On the back page I present a sentient book for GURPS 4e. After having his soul blasted from his body, Tenzen's spirit became embedded in a book. From him your party can learn quite a few things about planar travel!
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November 19, 2007; Iridia No. 56; D&D 3.5/GURPS 4e
Wolves of unusual size and intelligence stalk the highlands above the village of Silent Vale. Capable of human speech, the sound of their rasping voice is not soon forgotten by those unfortunate enough to hear it.
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November 12, 2007; Iridia No. 55; Twilight 2000
Mission to Ostrow is an introductory scenario for GDW's Twilight 2000. In this adventure, characters must recon the nearby village of Ostrow in order to learn the size and strength of the Soviet sources. This issue is four pages long, which makes it the longest issue of Iridia to date!
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November 5, 2007; Iridia No. 54; GURPS 4e/D&D 3.5
The Mysterious Tower is an excellent adventure from Goodman Games. The characters must venture into an ancient tower and contend with the soul of a deranged wizard trapped within! On the back page my GURPS bestiary project continues. This time around I present the ratling, a humanoid rat that will make a good low-power threat for the PCs in your campaign. 
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October 29, 2007; Iridia No. 53; D&D 3.5
Gwen Avery is a talented alchemist who lives in the town of Perganon. She tried the adventuring life, but found that it didn't suit her in the least. Always dabbling, Gwen has managed to create a few magical poisons that rogues might find useful.
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October 22, 2007; Iridia No. 52; D&D 3.5
Gwen's Alchemy is a small shop run by a wizard named Gwen. Her shop is fully described in this issue, complete with map, key, room descriptions and suggestions for use in play.
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October 15, 2007; Iridia No. 51; Basic D&D
The Iron Rations companions travel into the mountains to search for a lost dwarven hold. Once they find it, they will wish they hadn't. This issue includes a map of the dungeon, along with room descriptions and stat blocks for the monsters.
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Hilda Mogh and her degenerate sons live in this wretched cave. Only the Gods know what they do in there. Find out in Iridia 58.