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Scrollworks was the first zine I ever published. It had a 32 issue run before publication was halted in 2003. Scrollworks hit its stride as a digest format d20 supplement. Sadly, I don't have all of my hard copies of Scrollworks nor do I have any of the original MS Publisher files. The .pdfs below are scans of the copies I do possess. I apologize for both the large file size and quality. It will take a while to scan all of the issues, so please be patient.

To print the issues, I suggest a duplexing printer. Make sure page scaling is turned off and set the binding to short edge. You might also want to print the covers of the digest issues on cardstock.

 Issues

Scrollworks 27; November 2002
24 page digest

Michael's Imagination presents a new NPC class, the Fence. This NPC will tie in nicely with the fantasy law enforcement theme we've been working on. Thorne's Bestiary presents the Moss Dragon, a plucky cousin of the pseudodragon. Beware the gaseous breath weapon, which induces sleep. Faces in the Crowd offers Dwolin, a fence built with the rules that appear in the beginning of this issue. Map by Ed Bourelle and illustration by C. Saar. Afterward, there's a brief essay on Geocaching. It's a hobby that will definitely appeal to gamers. Finally, there's an excellent spot of fiction called Irony. The main character, Jessenya, is a vicious rogue out to wreak havoc on her enemies!  
Scrollworks 27 .pdf
Scrollworks 27 cover .pdf


Scrollworks 26; September 2002
24 page digest

Faces in the Crowd presents Lirawynn, an elven bard driven to evil deeds. The fantasy law enforcement theme continues with a look at how to construct NPC informants. Michael's Imagination presents a look at the Monk class and suggests a few tweaks. "Pets, not casualties" offers tactical advice on keeping animal companions alive on the battlefield.  "Do the Right Thing" is a spot of fiction about a kind-hearted warrior in a tough spot, complete with game stats. On Point commentary, In the Spotlight, and Sounding Off reader feedback rounds out the issue.
Scrollworks 26 .pdf
Scrollworks 26 cover .pdf


Scrollworks 25; August 2002
24 page digest

The August 2002 issue features: Faces in the Crowd presents Lazarus Ewell, a man who revels in violence. The Holsinger Jail continues the series on fantasy law enforcement, this time exploring a small prison suitable for use in any town. Michael's Imagination presents a new system of skill selection. Fiery Dragon Productions have provided a new deity from their Karathis setting - Tera'Meta. Message Board Round-up discusses ways to handle powerful PCs in an NPC dominated world. On Point commentary, In the Spotlight, and Sounding Off reader
Scrollworks 25 .pdf
Scrollworks 25 cover .pdf
 

Scrollworks 24; May 2002
28 page digest

The May 2002 Scrollworks offers: Faces in the Crowd presents Aria the Cunning, a nimble rogue for your campaign. Modest Magicks explores mundane and magical banners. Michael's Imagination presents a new NPC class - the Cutpurse! The Sleeping Sentry, your friendly neighborhood cop bar. Fiery Dragon Productions have provided the Sun Knight of Solorien prestige class.  Leandra's Shrine explores the legend behind Orcus' dreaded wand. Industry Connection offers an interview with FDP's James Bell. On Point commentary, In the Spotlight, and Sounding Off reader feedback.
Scrollworks 24 .pdf
Scrollworks 24 cover .pdf
 

Scrollworks 23; April 2002
24 page digest

The April 2002 issue featured: Thorne's Bestiary offered a new take on an old foe - the Goblin! Faces in the Crowd presented four urban villains to plague your PCs. Turil's Hollow Constabulary explored law enforcement in a small village. The Michael's Imagination column took a look at two new NPC classes, the Watchman and Constable. Fiery Dragon Productions supplied Sworks with two deities from the Kalendia campaign setting. Finally, there was a review of Broncosaurus Rex, the usual letters to the editor, and On Point editorial.
Scrollworks 23 .pdf
Scrollworks 23 cover .pdf


Scrollworks 22; March 2002
20 page digest

The March 2002 issue featured: Faces in the Crowd with Theobold Coinhammer, a dwarf committed to making the world a less wimpy place. Thorne's Bestiary examined the Eki, an ankle biting lil' critter. The Scrollworks Continuum took a look at all the NPCs, locales, and magical items, linking them all together. The Armor of Bellarm Turen - once you put it on, good luck taking it off. Michael's Imagination offered up a new feat for those who can take it on the chin. A Room with a View suggested a non-magical treasure for your campaign.
Scrollworks 22 .pdf
Scrollworks 22 cover .pdf
 

Scrollworks 21; February 2002
16 page digest

The February 2002 issue offered not one, but two NPCs for Faces in the Crowd. Aeryn and Fletcher would make ideal Followers for your game. The Weathered Rose Inn pampers its visitors, even if they are blood-soaked adventurers. There is a spot of fiction from Michael Hammes, "A Warrior's Death." Yeah, Michael took a little break from his regular column. There was a review of the Slayers Guides to Troglodytes and Demonology. Many thanks to Mongoose for supporting Scrollworks with a steady stream of review product.
Scrollworks 21 .pdf
Scrollworks 21 cover .pdf


Scrollworks 20; January 2002
20 page digest

The January 2002 issue began with a fascinating essay on handling death in the campaign by Michael Hammes, focusing particularly on resurrection and the impact it would have on politics and life in general. Faces in the Crowd looked at the comely Lt. Deirdre Shae, a prominent constable. This was followed by an article on a sample constable's station usable in any urban campaign. There was a spot of fiction, "Into the Tradegate" as well as a review of Munchkin. 
Scrollworks 20 .pdf
Scrollworks 20 cover .pdf


Scrollworks 19; December 2001
20 page digest

December 2001 began with a look at a unique way to reward characters in play: medals, both mundane and magical. Loesung, an elf destined to slay the vampire who killed his family, was the Faces in the Crowd NPC. Towards the Divine explored clerics, arguing that they should not be used as simple "combat medics." The Scullion, this month's locale, is a dive bar used by the Thieves Guild as a staging area. It is also an excellent place to make contact with the guild. Finally, there was a spot of fiction. "Pobbertop and Brambletork."
Scrollworks 19 .pdf
Scrollworks 19 cover .pdf


Scrollworks 18; November 2001
20 page digest

After the On Point editor commentary, the In The Spotlight column introduces a few of this issue's freelancers. Michael Hammes presents a thought-provoking essay on morale. His suggestions should help DMs run their NPCs and monsters with a degree of realism. Patrick Lawinger then wraps up his his three part series on traps with a presentation of a few sample hazards and pitfalls. The Faces in the Crowd series presents Duncan Faulk, a wizard who is terrible envious of fighters. Ocindra's Antique Blades follows. It is a shop that offers rare and wondrous blades for the wealthy collector. Finally, there's a spot of fiction, "Air Optica."
Scrollworks 18 .pdf
Scrollworks 18 cover .pdf


Scrollworks 17; October 2001
20 page digest

October 2001's offering (dig the orange cover) suggested a way to make combat more punishing by taking fatigue and exhaustion into account. The Wonderful World of Traps continued with part two by examining damage and challenge ratings. Issue 17's locale was Keller's Warehouse, a secure place for characters to store their hard won loot. Kel Darbec, a low-down rogue, was the Faces in the Crowd entry. There was an article on Charisma, some science fiction, "Slice of Heaven," and a review of the Slayer's Guide to Centaurs from Mongoose Publishing.
Scrollworks 17 .pdf
Scrollworks 17 cover .pdf


Scrollworks 16; September 2001
20 page digest

The September 2001 issue was kicked off by Michael Hammes' article on expanding the synergy bonus listings among knowledge skills. Patrick Lawinger began his first in a three part series exploring traps with a look at Search and Disable DCs. Jhaevin Whil, a warrior with a troubled past, was the Faces in the Crowd NPC. There was a magical tome that had humorous side effects on those who read it, Hildebrand's Tome. Dwarven Domesticity examined the less-violent aspect of dwarves. There was a review of the Slayer's Guide to Gnolls and some letters to the editor.
Scrollworks 16 .pdf
Scrollworks 16 cover .pdf
 

Scrollworks 15; August 2001
20 page digest

The issue leads off with On Point commentary and In The Spotlight contributor biographies. Afterward, Michael's Imagination suggests an expanded list of modifiers for the Move Silently skill. His column is followed by a random table that details 8 quirky NPC personalities. The Modest Magicks column follows, which presents a new spell - Hidden Message. The Interplanar Swapmeet and Astral Bargain Bin is next with a truly pungent cheese called Old Dead Stoat. Dan Taylor is next with a creepy rodent called the Ratling. Patrick Lawinger penned a new NPC for the Faces in the Crowd series. Her name is Margrit Thorne, with an illustration by Rene Brandt. A GURPS article comes after. It presents rules for paintball guns. Fun! There's a review of To Stand On Hallowed Ground from Fiery Dragon and finally readers will find a bit of cyberpunk-inspired fiction. This issue is jammed! 
Scrollworks 15 .pdf
Scrollworks 15 cover .pdf
 

Scrollworks 14; July 2001
20 page digest

This issue features work from talented artists like Eric Lofgren and Ed Bourelle. The issue leads off with some On Point commentary, which is followed by a mini-review of the Deathstalkers role-playing game. Next up is Michael Hammes' column, "Michael's Imagination." In his column Michael presents some non-magical, yet still useful, items that a rogue might employ. The Faces in the Crowd column offers Amberyll, a rogue by Michael Tresca, with art by Matt Brackney. The Modest Magicks column from Liz Rich features the Hope Chest, a magic chest that reveals a precious item to whoever opens it. The Quiet Thyme tavern follows, which is a collaborative effort. It features art by Ed Bourelle and cartography by Dan Taylor. Next up, Patrick Lawinger reviews The Slayer's Guide to Hobgoblins from Mongoose Publishing. That is followed by a review of The Silver Summoning from Fiery Dragon Productions.
Scrollworks 14 .pdf
Scrollworks 14 cover .pdf
 

Scrollworks 7; January 2001
4 page tabloid

Scrollworks 7 marked the appearance of Scrollworks Press, which was my attempt at creating a publishing entity. Scrollworks 7 is very much a transitional issue. I moved away from GURPS and was headed toward d20. Until I got there, we had issues like this one. This issue was originally published on 17" x 11" paper in a tabloid format. The issue offers a random table that describes colorful tavern wenches. There's even some rules for using healing herbs for a game I vaguely recall. There's even a little blurb for Risus and a call for submissions.
Scrollworks 7 .pdf
 

Scrollworks 6; December 2000
8 page digest

For some reason, I am very fond of this little digest. It's just a quirky, fun collection of material. The introduction talks about how I ceased publication, but just couldn't stay away. How many times have you heard that from me over the years? ;) A random table leads off, this time offering 20 different things that can be found in a belt pouch. Fletcher is a down-on-his-luck NPC that can be introduced to your campaign. There's a silly spell called "Summon Snail." You will find a brief spot of fiction about a little girl with a mysterious and secret protector. There's also a Lego-GURPS crossover that was a lot of fun to write.
Scrollworks 6 .pdf
Note: If you print this issue on a duplexing printer, please select long edge printing when setting the double-sided printing preferences. Usually you would select short edge when printing a digest.
 

Scrollworks 5; June 2000
single sheet

As usual, Psycho Babble commentary leads off the issue. In the commentary I mention an article I sold to Pyramid. (I never cashed that check and still have it.) The Interplanar Swapmeet and Astral Bargain Bin offers a new spell, "Cube of Slime." The caster can creates a cubic yard of goo that he or she can manipulate. There's a new NPC named Trader Avinroe. He's a surly dwarf who hates humans. There's a review of "A Million Ways To Die" and a funny article on how to handle smashing a foe in the nuts with a tankard of ale.
Scrollworks 5 .pdf
 

Scrollworks 4; May 2000
single sheet

This issue leads off with some introductory comments and some reader mail. This issue features another "This, That and the Other Thing" random table. This table suggests eight strange NPCs that may follow PCs from town to town. This table was eventually revised and was published in Knights of the Dinner Table #46. The Interplanar Swapmeet and Astral Bargain Bin shares some "magic" items from my old GURPS campaign. Finally, there's an NPC named Gideon Stowe who was inspired by real life events.
Scrollworks 4 .pdf
 

Scrollworks 3; April 2000
single sheet

Scrollworks was dedicated to GURPS 3rd edition revised for several issues. This single sheet begins with "Psycho Babble" opening comments. Afterward is a random table under the banner "This, That and the Other Thing." This table in particular suggests a dozen campfire encounters to spice up an evening's rest. Afterward is a quirky power stone. The power stone transforms into a live cow when fully charged. It will follow its owner with complete loyalty. There's also an NPC spellcaster by the name of Madelyn.
Scrollworks 3 .pdf
 

Scrollworks 1; Spring 1999
4 page digest

The first issue of Scrollworks was printed out on an inkjet printer in 1999. At least I think it was 1999. There were only a handful of copies mailed out - perhaps five in all. It would be months and months before I wrote a second issue. This issue offers an introduction, some humorous quotes, a brief article about a web page demonizing D&D and there's even an article on how to improve combat scenes. It's all rather primitive, but it was my first effort, so I'll always love it.
Scrollworks 1 .pdf


The logo of Scrollworks Press, the publishing entity I formed while writing Scrollworks.


The original Scrollworks Press logo


The wizard .gif that used to anchor early issues. It was made for me by an AOL user named Wormius around 1997.
 


I used to accept payment from a company called X.com before it became PayPal.


The cow stone illustration I commissioned in 2000


Scrollworks Press' mascot as drawn by Mik Burns


Some little cardboard "crates" I made and sent out with Scrollworks 12 or 13.


An announcement regarding Scrollworks' rough financial position.


I am missing Scrollworks 2 and  8-13. If you have copies of them, I would love to have scans. 

 

Scrollworks Links

A review of Scrollworks 18 by Mike Mearls
 

Kind comments regarding the zine from Monte Cook

Some freelancers had nice things to say about the zine at RPG.net

More freelancer comments on RPG.net

A Scrollworks reader liked his free copies. :)