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Scrollworks was the
first zine I ever published. It had a 32 issue run before publication was
halted in 2003. Scrollworks hit its stride as a digest format d20
supplement. Sadly, I don't have all of my hard copies of Scrollworks nor do
I have any of the original MS Publisher files. The .pdfs below are scans of the
copies I do possess. I apologize for both the large file size and quality.
It will take a while to scan all of the issues, so please be patient.
To print the issues, I suggest a duplexing printer. Make sure page scaling is turned off and set the binding to short edge. You might also want to print the covers of the digest issues on cardstock. Issues
Scrollworks 27; November 2002 Michael's Imagination presents a
new NPC class, the Fence. This NPC will tie in nicely with the fantasy law
enforcement theme we've been working on. Thorne's Bestiary presents the Moss
Dragon, a plucky cousin of the pseudodragon. Beware the gaseous breath
weapon, which induces sleep. Faces in the Crowd offers Dwolin, a fence built
with the rules that appear in the beginning of this issue. Map by Ed
Bourelle and illustration by C. Saar. Afterward, there's a brief essay on
Geocaching. It's a hobby that will definitely appeal to gamers. Finally,
there's an excellent spot of fiction called Irony. The main character,
Jessenya, is a vicious rogue out to wreak havoc on her enemies!
Faces in the Crowd presents
Lirawynn, an elven bard driven to evil deeds. The fantasy law enforcement
theme continues with a look at how to construct NPC informants. Michael's
Imagination presents a look at the Monk class and suggests a few tweaks.
"Pets, not casualties" offers tactical advice on keeping animal companions
alive on the battlefield. "Do the Right Thing" is a spot of fiction about a
kind-hearted warrior in a tough spot, complete with game stats. On Point
commentary, In the Spotlight, and Sounding Off reader feedback rounds out
the issue.
The August 2002 issue features:
Faces in the Crowd presents Lazarus Ewell, a man who revels in violence. The
Holsinger Jail continues the series on fantasy law enforcement, this time
exploring a small prison suitable for use in any town. Michael's Imagination
presents a new system of skill selection. Fiery Dragon Productions have
provided a new deity from their Karathis setting - Tera'Meta. Message Board
Round-up discusses ways to handle powerful PCs in an NPC dominated world. On
Point commentary, In the Spotlight, and Sounding Off reader
Scrollworks 24; May 2002 The
May 2002 Scrollworks offers: Faces in the Crowd presents Aria the Cunning, a
nimble rogue for your campaign. Modest Magicks explores mundane and magical
banners. Michael's Imagination presents a new NPC class - the Cutpurse! The
Sleeping Sentry, your friendly neighborhood cop bar. Fiery Dragon
Productions have provided the Sun Knight of Solorien prestige class.
Leandra's Shrine explores the legend behind Orcus' dreaded wand. Industry
Connection offers an interview with FDP's James Bell. On Point commentary,
In the Spotlight, and Sounding Off reader feedback.
Scrollworks 23; April 2002 The April 2002 issue featured:
Thorne's Bestiary offered a new take on an old foe - the Goblin! Faces in
the Crowd presented four urban villains to plague your PCs. Turil's Hollow
Constabulary explored law enforcement in a small village. The Michael's
Imagination column took a look at two new NPC classes, the Watchman and
Constable. Fiery Dragon Productions supplied Sworks with two deities from
the Kalendia campaign setting. Finally, there was a review of Broncosaurus
Rex, the usual letters to the editor, and On Point editorial.
The March 2002 issue featured:
Faces in the Crowd with Theobold Coinhammer, a dwarf committed to making the
world a less wimpy place. Thorne's Bestiary examined the Eki, an ankle
biting lil' critter. The Scrollworks Continuum took a look at all the NPCs,
locales, and magical items, linking them all together. The Armor of Bellarm
Turen - once you put it on, good luck taking it off. Michael's Imagination
offered up a new feat for those who can take it on the chin. A Room with a
View suggested a non-magical treasure for your campaign.
Scrollworks 21; February 2002 The February 2002 issue offered
not one, but two NPCs for Faces in the Crowd. Aeryn and Fletcher would make
ideal Followers for your game. The Weathered Rose Inn pampers its visitors,
even if they are blood-soaked adventurers. There is a spot of fiction from
Michael Hammes, "A Warrior's Death." Yeah, Michael took a little break from
his regular column. There was a review of the Slayers Guides to Troglodytes
and Demonology. Many thanks to Mongoose for supporting Scrollworks with a
steady stream of review product.
Scrollworks 1 The issue leads off with On
Point commentary and In The Spotlight contributor biographies. Afterward,
Michael's Imagination suggests an expanded list of modifiers for the Move
Silently skill. His column is followed by a random table that details 8
quirky NPC personalities. The Modest Magicks column follows, which presents
a new spell - Hidden Message. The Interplanar Swapmeet and Astral
Bargain Bin is next with a truly pungent cheese called Old Dead Stoat. Dan
Taylor is next with a creepy rodent called the Ratling. Patrick Lawinger
penned a new NPC for the Faces in the Crowd series. Her name is Margrit
Thorne, with an illustration by Rene Brandt. A GURPS article comes after. It
presents rules for paintball guns. Fun! There's a review of To Stand On
Hallowed Ground from Fiery Dragon and finally readers will find a bit of
cyberpunk-inspired fiction. This issue is jammed! Scrollworks 1 This issue features work from
talented artists like Eric Lofgren and Ed Bourelle. The issue leads off with
some On Point commentary, which is followed by a mini-review of the
Deathstalkers role-playing game. Next up is Michael Hammes' column,
"Michael's Imagination." In his column Michael presents some non-magical,
yet still useful, items that a rogue might employ. The Faces in the Crowd
column offers Amberyll, a rogue by Michael Tresca, with art by Matt Brackney.
The Modest Magicks column from Liz Rich features the Hope Chest, a magic
chest that reveals a precious item to whoever opens it. The Quiet Thyme
tavern follows, which is a collaborative effort. It features art by Ed
Bourelle and cartography by Dan Taylor. Next up, Patrick Lawinger reviews
The Slayer's Guide to Hobgoblins from Mongoose Publishing. That is followed
by a review of The Silver Summoning from Fiery Dragon Productions. Scrollworks 7;
January 2001 Scrollworks 7 marked the
appearance of Scrollworks Press, which was my attempt at creating a
publishing entity. Scrollworks 7 is very much a transitional issue. I moved
away from GURPS and was headed toward d20. Until I got there, we had issues
like this one. This issue was originally published on 17" x 11" paper in a
tabloid format. The issue offers a random table that describes colorful
tavern wenches. There's even some rules for using healing herbs for a game I
vaguely recall. There's even a little blurb for Risus and a call for
submissions. Scrollworks 6;
December 2000 For some reason, I am very fond
of this little digest. It's just a quirky, fun collection of material. The
introduction talks about how I ceased publication, but just couldn't stay
away. How many times have you heard that from me over the years? ;) A random
table leads off, this time offering 20 different things that can be found in
a belt pouch. Fletcher is a down-on-his-luck NPC that can be introduced to
your campaign. There's a silly spell called "Summon Snail." You will find a
brief spot of fiction about a little girl with a mysterious and secret
protector. There's also a Lego-GURPS crossover that was a lot of fun to
write. Scrollworks 5;
June 2000 As usual, Psycho Babble
commentary leads off the issue. In the commentary I mention an article I
sold to Pyramid. (I never cashed that check and still have it.) The
Interplanar Swapmeet and Astral Bargain Bin offers a new spell, "Cube of
Slime." The caster can creates a cubic yard of goo that he or she can
manipulate. There's a new NPC named Trader Avinroe. He's a surly dwarf who
hates humans. There's a review of "A Million Ways To Die" and a funny
article on how to handle smashing a foe in the nuts with a tankard of ale.
Scrollworks 4;
May 2000 This issue leads off with some
introductory comments and some reader mail. This issue features another
"This, That and the Other Thing" random table. This table suggests eight
strange NPCs that may follow PCs from town to town. This table was
eventually revised and was published in Knights of the Dinner Table #46. The
Interplanar Swapmeet and Astral Bargain Bin shares some "magic" items from
my old GURPS campaign. Finally, there's an NPC named Gideon Stowe who was
inspired by real life events. Scrollworks
3; April 2000 Scrollworks was dedicated to
GURPS 3rd edition revised for several issues. This single sheet begins with
"Psycho Babble" opening comments. Afterward is a random table under the
banner "This, That and the Other Thing." This table in particular suggests a
dozen campfire encounters to spice up an evening's rest. Afterward is a
quirky power stone. The power stone transforms into a live cow when fully
charged. It will follow its owner with complete loyalty. There's also an NPC
spellcaster by the name of Madelyn. Scrollworks 1 The first issue of Scrollworks
was printed out on an inkjet printer in 1999. At least I think it was 1999.
There were only a handful of copies mailed out - perhaps five in all. It
would be months and months before I wrote a second issue. This issue offers
an introduction, some humorous quotes, a brief article about a web page
demonizing D&D and there's even an article on how to improve combat scenes.
It's all rather primitive, but it was my first effort, so I'll always love
it. |
Scrollworks Links
A review of
Scrollworks 18 by Mike Mearls Kind comments regarding the zine from Monte Cook Some freelancers had nice things to say about the zine at RPG.net |